B.One Digital Office
Timeline
May - August 2024
Members
Youngest UX intern of BIDV Digital Banking Division - UIUX Team (7 designers, 1 UX Team Lead, 5 developers, 2 PMs)
Introduction
The Bank of Investment & Development of Vietnam (BIDV) is the largest commercial bank in Viet Nam and an established financial institution for the Vietnamese people since 1957. It is leading a digital-office transformation through its internal platform B.One, used by 36 000 employees. I joined the company’s Digital Banking Division in May of 2024 as an intern and the youngest member of the UI/UX Team of 8.
"With its great advantages in customer base and fintech network, BIDV is aiming for 80% of the bank’s customers having access and using BIDV e-banking products by 2025." - The Asian Banker
Much of my process & work has been omitted in order to comply with my NDA However, I would love to share more of my involvement behind the scenes - please reach out to hear about it!
Setting the Scene
About B.One
Within B.One, one of the main functionalities is to let employees handlework, documents entirely on digital environment, supporting users at all levels of management to monitor work anytime.

Visual diagram of document's process flow
The Design Process
Understanding the Employee’s Experience
To understand the end-to-end document flow from first-principles, I created a hierarchical task-analysis diagram (HTA). I was able to get a better idea of the physical requirements for this rather complex system.
Field Observations
Building on initial research, I shadowed five power users from Finance, Admin, and Tech departments as they processed live documents in real-time, then cross-referenced these observations with historical usability data to identify patterns.
HMW give authors real-time visibility into their document's status, progression and omnichannel feedbacks into one unified audit trail, without overwhelming them with information?
Discovery of mental models
Testing screen iterations
Idea 1: I began with the people-first model since directors often reference individual colleagues in their conversations, but usability testing revealed critical issues
Idea 2: I pivoted to a vertical comment list with numeric pagination, introducing collapsible vote sections. While this solved the scalability issue and provided clear navigation between items, reaching a single dissenting comment required 3-4 gestures, creating unnecessary interaction cost for the most critical user task.
Idea 3: I flattened the hierarchy, giving directors a comprehensive overview with visual indicators and colored icons. Yet, once inside an accordion view, directors lost spatial orientation without breadcrumbs or progress indicators.
Unifying both mental models in one interface
After three iterations, I realized I was solving the wrong problem. Instead of optimizing for one mental model or the other, I needed to design an interface that seamlessly supported both.
The Chosen Design
Providing the right context, at the right moment
After synthesizing usability tests, heuristic walkthroughs, and field observations, the pill-tab + single-list flow design was the clear winner because it minimizes cognitive load and eliminates scrolling friction with no extra vertical real-estate consumed. Progressive disclosure shows only one amendment at a time, while directors navigate by recognition.
A Look At The Final Screens


The green-tagged column shows my board-feedback flow nestled inside the product’s master Figma file—just one streamlined lane in a multi-track system of hundreds of banking screens.
I tested various backgrounds, from waves to radiating circles, text arrangements to phone angles to pick the best fit for the final asset.
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Key Takeaways
My first UX internship represented a transformative leap in my knowledge and understanding of how design thinking, user research, and cross-functional collaboration come together to solve real-world problems
🏦 Enterprise ≠ Boring
Directors skim politics-level documents on 5-inch phones while commuting. Their tiny attention windows demanded clever micro-interactions (sticky badges, haptic ticks). Constraints breed creativity; designing for “serious” users can be surprisingly playful if the feedback loop is respectful and fast.
💬 Prototype to talk, not to impress
I produced three radically different voting flows (person-centric, accordion, tabbed modal) and put them in front of the board secretary unfinished: grey boxes, lorem ipsum and all. Low-fidelity made stakeholders comfortable calling out flaws. Speed > polish early on; polish only where the concept survives.
✨ Progressive disclosure wins
Before this project I equated “feature-rich” with “good.” Now I treat surface area as a cost - every extra element demands cognitive rent from the user. Progressive disclosure isn’t just a UI trick; it’s a mindset of earned complexity. I left the internship committed to designing experiences that unfold gracefully, giving users confidence first and power second.